_convexHullDirty
_convexHullDirty: boolean
_convexHullPoints
_convexHullPoints: [number, number][]
_direction
_direction: number
_inverseTransformDirty
_inverseTransformDirty: boolean
_rotationCenterDirty
_rotationCenterDirty: boolean
_rotationTransformDirty
_rotationTransformDirty: boolean
_skinScaleDirty
_skinScaleDirty: boolean
_transformDirty
_transformDirty: boolean
_transformedHullDirty
_transformedHullDirty: boolean
_transformedHullPoints
_transformedHullPoints: [number, number][]
_uniforms
_uniforms: { u_modelMatrix: M4; u_silhouetteColor: [number, number, number, number];} & Record<RenderWebGL.Effect, number> Type declaration
u_modelMatrix: M4
u_silhouetteColor: [number, number, number, number]
_visible
_visible: boolean
enabledEffects
enabledEffects: number
Only used in some debugging modes.