Constructors

Properties

_shaderCache: Record<DrawMode, Record<number, ProgramInfo[]>>
DRAW_MODE: Record<DrawMode, DrawMode>
EFFECT_INFO: Record<
    RenderWebGL.Effect,
    {
        mask: number;
        shapeChanges: boolean;
        uniformName: string;
        converter(rawEffect: number): number;
    },
>
EFFECTS: RenderWebGL.Effect[]

Methods