Optionalresult: RenderWebGL.RectangleOptionalresult: RenderWebGL.RectangleOptionalresult: RenderWebGL.RectangleOptionalresult: RenderWebGL.RectangleOnly used in some debugging modes.
Check if the world position touches the skin. The caller is responsible for ensuring this drawable's inverse matrix & its skin's silhouette are up-to-date.
The new position. This will be rounded.
Staticcolor3bStaticcolor4fStaticsample
Only used in some debugging modes.