interface PanEffect {
    audioEngine: AudioEngine;
    audioPlayer: SoundPlayer;
    channelMerger: ChannelMergerNode;
    initialized: boolean;
    inputNode: AudioNode;
    lastEffect: AbstractEffect;
    leftGain: GainNode;
    outputNode: AudioNode;
    rightGain: GainNode;
    target: AudioEngine.Target;
    value: number;
    get _isPatch(): boolean;
    get DEFAULT_VALUE(): string;
    get name(): "pan";
    _set(value: number): void;
    clear(): void;
    connect(target: AudioEngine.Target): void;
    dispose(): void;
    getInputNode(): AudioNode;
    initialize(): void;
    set(value: number): void;
    update(): void;
}

Hierarchy (View Summary)

Properties

audioEngine: AudioEngine
audioPlayer: SoundPlayer
channelMerger: ChannelMergerNode
initialized: boolean
inputNode: AudioNode
lastEffect: AbstractEffect
leftGain: GainNode
outputNode: AudioNode
rightGain: GainNode
value: number

Accessors

  • get _isPatch(): boolean
  • Returns boolean

  • get DEFAULT_VALUE(): string
  • Returns string

Methods