interface ButtonBlock {
    blockType: "button";
    filter?: ("target" | "sprite")[];
    func: "MAKE_A_LIST" | "MAKE_A_PROCEDURE" | "MAKE_A_VARIABLE";
    text: string | string[];
}

Hierarchy (View Summary)

Properties

blockType: "button"
filter?: ("target" | "sprite")[]
func: "MAKE_A_LIST" | "MAKE_A_PROCEDURE" | "MAKE_A_VARIABLE"
text: string | string[]