If true, the runtime is running at 60 FPS. If false, the runtime is running at 30 FPS.
The time of a step, measured in milliseconds. null if accessed before the project has started.
Optionalv2Optionaloptions: { stackClick?: boolean; updateMonitor?: boolean }Optionaltarget: RenderedTargetOptionaltarget: RenderedTargetEmit a targetWasCreated event.
OptionaloldTarget: RenderedTargetEmit a targetWasRemoved event.
Optionaltarget: RenderedTargetFind a sprite's original target (not a clone or stage) using the sprite's name. Returns undefined if the target doesn't exist.
Look up a target by it's drawable ID. Returns undefined if the target doesn't exist.
Look up a target by its ID. Returns undefined if the target doesn't exist.
Returns the target that is the stage. Returns undefined if called before the project has loaded or if the stage has somehow been removed.
OptionalmatchFields: Record<string, unknown>Optionaltarget: RenderedTarget
Interval ID returned by setInterval(). null if accessed before the project has started.