_framebuffer
_framebuffer: WebGLFramebuffer
_lineOnBufferDrawRegionId
_silhouetteDirty
_silhouetteDirty: boolean
_silhouetteImageData
_silhouetteImageData: ImageData
_silhouettePixels
_silhouettePixels: Uint8Array
_size
_size: [number, number]
_texture
_texture: null | WebGLTexture
_uniforms
_uniforms: { u_skin: null | WebGLTexture; u_skinSize: [number, number] }
_usePenBufferDrawRegionId
Always returns the middle of the skin (size / 2). No relation to Skin._rotationCenter or Skin.rotationCenter.