Get the bounds of the drawable for determining its fenced position. For compatibility with Scratch 2, we always use getAABB.
Optionalresult: RenderWebGL.RectangleOptionalscale: [number, number]Type of bubble.
Text to display.
True if this bubble points left, false if this bubble points right.
Always returns the middle of the skin (size / 2). No relation to Skin._rotationCenter or Skin.rotationCenter.