interface Mouse {
    _clientX: number;
    _clientY: number;
    _isDown: boolean;
    _scratchX: number;
    _scratchY: number;
    runtime: Runtime;
    _activateClickHats(target: RenderedTarget): void;
    _pickTarget(x: number, y: number): RenderedTarget;
    getClientX(): number;
    getClientY(): number;
    getIsDown(): boolean;
    getScratchX(): number;
    getScratchY(): number;
    postData(data: MouseData): void;
}

Properties

_clientX: number
_clientY: number
_isDown: boolean
_scratchX: number
_scratchY: number
runtime: Runtime

Methods