Direction in degrees. Defaults to 90 (right). Can be from -179 to 180.
Visual effects on the target. All default to 0.
The sprite's size. Default is 100.
Optional
soundMirrors custom state.
Defaults to 100.
Create a new variable. If the ID is already used, silently does nothing. isCloud is ignored if the sprite is not the stage or if the cloud variable limit has been reached.
Optional
isCloud: booleanMake sure this target and the target being moved behind are not the stage before calling this method.
Optional
fence: SimpleRectangleOptional
skipStage: booleanOptional
skipStage: booleanOptional
skipStage: booleanCreate a clone of this sprite if the clone limit has not been reached.
The index of the current costume.