interface Sprite {
    blocks: Blocks;
    clones: RenderedTarget[];
    costumes: Costume[];
    name: string;
    runtime: Runtime;
    soundBank: null | SoundBank;
    sounds: VM.Sound[];
}

Properties

blocks: Blocks
clones: RenderedTarget[]
costumes: Costume[]
name: string
runtime: Runtime
soundBank: null | SoundBank
sounds: VM.Sound[]